A unique single player game where the player must avoid catching Covid-19 by destroying the germs left by their infected peers. Act fast before one mutates! Made with java in a virtual world.
Fall 2021
Developed a large object-oriented hierarchy focused on inheritance & polymorphism to build a creative game in a virtual world.
Integrated pathing algorithms for enemy objects w/ various degrees of efficiency to implement 3 options of game difficulty.
Constructed a pseudo-random barrier generation method for each playthrough to have a unique, but fully accessible world.
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